The friendly and neutral factions form the living heart of Orbis. They allow the player to discover a diversity of cultures, societies, and ways of life based on harmony, trade, or tradition.
Kweebecs: the emblematic plant civilization

Complete life cycle
| Stadium | Description |
|---|---|
| Seedlings | Very energetic young shoots, often a source of unintentional disorder. |
| Young Kweebecs | Budding adventurers learning to explore. |
| Mature Kweebecs | Craftsmen, farmers, warriors, pillars of the village. |
| Razorleaves | Elite sentries, specializing in forest defense. |
| Elders | Ancients transformed into motionless trees, sources of wisdom and seeds. |
| Treesingers | Spiritual guides and teachers, guardians of social cohesion. |
Culture and architecture
- Community-based society without strict family ties
- Villages integrated into the forest
- Use of organic blockset (wood, leaves)
Adaptations by Zone
The Kweebecs modify their culture and weaponry according to the environment (desert, dark forests, underground jungles, etc.).
Ferans: hardy nomads and desert traders

Roles in society
- Traveling merchants : traders armed for self-defense
- Feran shamans : spiritual guides and guardians of tribal traditions
Cultural influence
The Kweebecs of Zone 2 adopt their shields and heavy weaponry.
Razorleaf Rangers: Gaia’s Mystical Protectors
This faction is not a people in its own right, but a protective elite linked to Gaia.
They embody the defense of the natural balance and watch over the vulnerable areas of Orbis.
Role
- Preserve nature
- Containing corrupting threats
- Supporting peaceful communities
Organized Fauna & Cooperative Creatures
Some animal species form territorial groups that can be neutral or friendly , or even domesticable .
| Band | Function |
|---|---|
| Social Wolves | Groups that can become allies or companions. |
| Pack animals | Advanced interactions depending on the zone and the player’s behavior. |
