We’ve all noticed it: even though Hytale is finally in our hands, some features still feel a bit “rough around the edges.” There’s often that lingering sense of a “work in progress” when playing the game’s latest pre-releases.
Well, Slikey just gave us a masterclass in game design over on X to explain exactly why. And buckle up, because the studio’s vision goes way deeper than a simple list of bug fixes.
The Rule of Three: V1, V2, V3
For the development team, a feature is never “finished” on the first try. They work through very specific iterative cycles:
V1 – Proof of Concept (Making it Exist)
This is where the majority of the current content stands. The goal? To make the feature exist and see how it runs.
- The Reality: UX (User Experience) is often poor, the code isn’t open to modders yet, and visually, it’s the bare minimum.
- The Goal: To test the idea “in the wild.” If the concept doesn’t mesh with the overall gameplay, they’d rather scrap it entirely than spend time polishing a bad idea.
V2 – Real Integration (Making it Good)
Once the foundation is validated by the players, they move on to the serious stuff.
- The visuals are polished to match the high standards of the rest of Orbis.
- Everything is made fully moddable (the core pillar of Hytale!).
- They ensure the system communicates perfectly with every other part of the engine.
V3 – The Final Vision (Making it Great)
This is the “State of the Art” stage. Here, the team pushes the feature to its technical and artistic limit. This is the “definitive” version that will serve as the standard for years to come.
“Almost everything is in V1 right now”
This was the most important takeaway from Slikey’s tweet: nearly everything you see in Hytale today is a Version 1. Some mechanics are even “pre-V1” experiments—prototypes they aren’t even sure will survive the next major update.
Slikey admits this can be confusing for us. We often find ourselves asking: “Are they really going to leave this menu looking so bland?”. The answer is a definitive NO: everything is subject to change. However, bringing an entire world as vast as Hytale’s up to V2 or V3 is a titanic project that will unfold over the long term.
“You’re getting a glimpse into organic development: normally, a studio wouldn’t let you handle tools that are still in the prototype stage… but in Hytale, you’re part of the journey from the very first draft.”
In Summary: A World Built Together
Hytale is not a static product. We have the incredible chance to play a version of the game that is literally transforming before our eyes. The studio isn’t just fixing bugs; they are constantly rebuilding and improving every single brick of the game.
So, the next time you run into a clunky interface or a stiff mechanic, just smile: you’re testing the V1 of a future masterpiece. The road to V3 is long, but it’s going to be one hell of a ride.
